Wednesday, July 29, 2009
Sunday, July 26, 2009
Painting competition - final voting!
My entry of Big'Un Orcs is one of five finalists - I'm honored!
Please head on over to vote. Pretty easy to create a membership. In fact the painting competition was their way of driving up membership. Pretty smart idea.
Final results posted 8/1. Wish me luck!
Please head on over to vote. Pretty easy to create a membership. In fact the painting competition was their way of driving up membership. Pretty smart idea.
Final results posted 8/1. Wish me luck!
Monday, July 20, 2009
Painting Competition is on!
So we have 14 entries completed (out of the 26 originally pledged). Some really strong entries posted here.
Voting for top 4 will take place this week, prizes as follows:
Special Prize, $50 GW prize, and $25 GW prize. Not sure what 4th place would get. Good luck to everyone!
Voting for top 4 will take place this week, prizes as follows:
Special Prize, $50 GW prize, and $25 GW prize. Not sure what 4th place would get. Good luck to everyone!
Monday, July 13, 2009
O&G - painting contest
Sunday, July 12, 2009
UGG RTT
So yesterday was the 1500pt RTT over at UGG. I used my O&G army, and was happy with it for the most part. My list consisted of:
- 25 x2 Orc Boyz
- 25 Big'Uns
- 5 Spider Riders
- 5 Wolf Riders
- 1 Boar Chariot
- 7 Squig Hoppers
- 2 Spear Chukkas
- 1 Doom Diver
- 2 Black Orc heroes (1 BSB)
Game 1 was against friend and long-time nemesis Steve and his Lizards. He had
- 1 Stegadon
- two Salamanders
- large block of Temple Guard
- ranked skinks with 2 Kroxigors
- some scouts
Deployment was different in that we each had two 12"x12" quadrants to deploy in, each of our quadrants was opposite each other, and one person deployed his whole army first (half in each quadrant). Sounds confusing, a little odd but still fun.
My shooting did well the whole game; I managed to kill the Stegadon early thanks to a 3 wound hit from a Chukka, and finishing it off with the Doom Diver. The DD was able to rain death on the Temple Guard for most of the game.
I had Steve on the ropes for most of the game until towards the end where I goofed. With two of our units stuck in combat, I moved my General and BSB out of their block over to help. I'd forgotten that his mage was still lurking about and he took the opportunity to cast Uranon's T-bolt on my general, killing him! That was about a 300 point swing garnering Steve a draw! It was well earned on this part, hanging in there and capitalizing at the right moment. Fun game as always.
Game 2 was against Brian B and his High Elves:
- 2 Lion Chariots
- 2 Eagles
- 10 archers
- 14 White Lions
- 2x 7 White Lions
- Korhil
- L2 mage, BSB
Fighting my own army! My plan was to overwhelm him with numbers, but was going to be a tough one for me. Impact hits and shooting were key against ASF HE. My shooting was decent (DD, 2 chukkas) but I'd left impact hitters at home for the most part.
His eagles were on my warmachines early (although I managed to hit Korhil's chariot for 3 wounds, and later destroying it). My Orcs weren't able to break through the stubborn White Lions though, falling victim to MSU flank attacks and Lion Chariot assaults.
Solid HE list used by a savvy general - good game. Played out pretty much as expected.
Game 3 was against Matt and his O&G:
- 2 blocks of 20 boyz
- 1 block of Big'Uns
- 2 Boar Chariots
- 20 gobbos w/ 3 fanatics
- 1 rock lobba
- 1 Giant
- 2 fighty heroes
My first Orc on Orc game! Neither of us had magic, so this was to be a propah fist mashin' time! The scenario called for a piece of scenario; two points in the center of board. Any units crossing in between this line would suffer d6 kills. Not hits, not wounds - kills. Also, objective points were awarded for being in between the two points in the last turn (after taking the d6 kills).
We basically deployed our blocks across from each other (the line was set up by the judge after we deployed), with his Giant + hero on one flank, chariots and rock lobba on the other. I had a chukka on each flank, accompanied by fast cav. His giant was going to be trouble.
With that line between us, our lines stared at each other while he decimated both of my flanks. I had to make a move or it was just a matter of time! I swung my Wolf Riders around to draw out his Fanatics, as that would dictate what I did. Fortunately they didn't cause too much damage. Subsequently I charged my line forward as this Giant was going to swing around into my flank, his chariots the same on my other flank.
My General's block of Big'Uns had to cross the line to engage, suffering 6 kills! Activating the banner of Butchery I was able to win the combat, running down his general's block. Elsewhere I flanked his NG unit, chasing (but failing to catch) into the flank of his outside Orc unit. I swung my Wolves around to the other side, anticipating their breaking and being destroyed (which they later did). Meanwhile my BSB's unit broke his unit but failed to catch it. Basically my timing was good and my center ate up his center, while his flank units were still trying to engage. His Giant did manage to kill the Wolves and a block of Orcs late, bringing the game to a draw (stupid Wolves animosity, charging into the Giant!) Fun game, if only the Orcs could organize and combine forces!
Overall my Orcs did OK, going 2 draws and a loss on the day. At least it wasn't all losses! I'd like to improve my play with O&G to a respectable level. Bit of a challenge as the army is generally considered disadvantaged against the newer lists. My mistakes today were my own tactical blunders though, and not the list. Time for more practice!
- 25 x2 Orc Boyz
- 25 Big'Uns
- 5 Spider Riders
- 5 Wolf Riders
- 1 Boar Chariot
- 7 Squig Hoppers
- 2 Spear Chukkas
- 1 Doom Diver
- 2 Black Orc heroes (1 BSB)
Game 1 was against friend and long-time nemesis Steve and his Lizards. He had
- 1 Stegadon
- two Salamanders
- large block of Temple Guard
- ranked skinks with 2 Kroxigors
- some scouts
Deployment was different in that we each had two 12"x12" quadrants to deploy in, each of our quadrants was opposite each other, and one person deployed his whole army first (half in each quadrant). Sounds confusing, a little odd but still fun.
My shooting did well the whole game; I managed to kill the Stegadon early thanks to a 3 wound hit from a Chukka, and finishing it off with the Doom Diver. The DD was able to rain death on the Temple Guard for most of the game.
I had Steve on the ropes for most of the game until towards the end where I goofed. With two of our units stuck in combat, I moved my General and BSB out of their block over to help. I'd forgotten that his mage was still lurking about and he took the opportunity to cast Uranon's T-bolt on my general, killing him! That was about a 300 point swing garnering Steve a draw! It was well earned on this part, hanging in there and capitalizing at the right moment. Fun game as always.
Game 2 was against Brian B and his High Elves:
- 2 Lion Chariots
- 2 Eagles
- 10 archers
- 14 White Lions
- 2x 7 White Lions
- Korhil
- L2 mage, BSB
Fighting my own army! My plan was to overwhelm him with numbers, but was going to be a tough one for me. Impact hits and shooting were key against ASF HE. My shooting was decent (DD, 2 chukkas) but I'd left impact hitters at home for the most part.
His eagles were on my warmachines early (although I managed to hit Korhil's chariot for 3 wounds, and later destroying it). My Orcs weren't able to break through the stubborn White Lions though, falling victim to MSU flank attacks and Lion Chariot assaults.
Solid HE list used by a savvy general - good game. Played out pretty much as expected.
Game 3 was against Matt and his O&G:
- 2 blocks of 20 boyz
- 1 block of Big'Uns
- 2 Boar Chariots
- 20 gobbos w/ 3 fanatics
- 1 rock lobba
- 1 Giant
- 2 fighty heroes
My first Orc on Orc game! Neither of us had magic, so this was to be a propah fist mashin' time! The scenario called for a piece of scenario; two points in the center of board. Any units crossing in between this line would suffer d6 kills. Not hits, not wounds - kills. Also, objective points were awarded for being in between the two points in the last turn (after taking the d6 kills).
We basically deployed our blocks across from each other (the line was set up by the judge after we deployed), with his Giant + hero on one flank, chariots and rock lobba on the other. I had a chukka on each flank, accompanied by fast cav. His giant was going to be trouble.
With that line between us, our lines stared at each other while he decimated both of my flanks. I had to make a move or it was just a matter of time! I swung my Wolf Riders around to draw out his Fanatics, as that would dictate what I did. Fortunately they didn't cause too much damage. Subsequently I charged my line forward as this Giant was going to swing around into my flank, his chariots the same on my other flank.
My General's block of Big'Uns had to cross the line to engage, suffering 6 kills! Activating the banner of Butchery I was able to win the combat, running down his general's block. Elsewhere I flanked his NG unit, chasing (but failing to catch) into the flank of his outside Orc unit. I swung my Wolves around to the other side, anticipating their breaking and being destroyed (which they later did). Meanwhile my BSB's unit broke his unit but failed to catch it. Basically my timing was good and my center ate up his center, while his flank units were still trying to engage. His Giant did manage to kill the Wolves and a block of Orcs late, bringing the game to a draw (stupid Wolves animosity, charging into the Giant!) Fun game, if only the Orcs could organize and combine forces!
Overall my Orcs did OK, going 2 draws and a loss on the day. At least it wasn't all losses! I'd like to improve my play with O&G to a respectable level. Bit of a challenge as the army is generally considered disadvantaged against the newer lists. My mistakes today were my own tactical blunders though, and not the list. Time for more practice!
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